Full Name: Ramelia RoseCrest
Nickname(s)/Title(s): The Witch of Moonfall
Race: Moon Elf (
Crown City Moonfall, Maedelsa)
Age: 362 [November 5th, year DB]
Sex: female
Height: 5' 6"
Weight: 95 lbs.
Build: Slender, though due to her skills she is well-built and rather fit.
Skin: Light Cream, with a fair and porcelain complexion.
Eyes: Azure, as deep as the wild, untamed seas.
Hair: bold-light auburn
Tattoos, Piercings, Marks, Scars, etc.: Displaying her shame for all to see, Ramelia possesses a cursed "Eye" symbol in blazing red on her forehead; this mark can send her into rages, as well as provide some magical resistance.
Religion: As a citizen of Maedelsa, it is customary to follow the tenets of the Eladrin Court
Class: Druid ("Witch")
Occupation(s): Sibling Rule is law in Maedelsa, and so with her twin brother Aeren, she rules the Noble House RoseCrest; their house trades include: Herbalism and Book Collecting.
Political Affiliation(s): Ramelia's allegiance stands solely with the kingdom of Maedelsa and their protectorate Dhukaar, though like the nation's rulers remain friendly with the Evelieh Humans and the Sun Elf Dominion.
Education: Born to the nobility of her country, Ramelia was learned in all manner of studies, ranging from Core to Spiritual, under the guidance of the Eladrin Court Temples. In this path she was trained in her Craft.
Language(s): Common, Elven, Druidic, Sylvan and Goblin.
Special Abilities/Skills: Unlike traditional Druids, Ramelia keeps a Book of Shadows on-hand with complete details of her Craft, which she uses as her Divine Focus; along with her Wild Magic, Ramelia is capable of taking many forms, most of which stem from the Animal Kingdom.
Her weapon of choice: a scythe. She has spent many years training with her Temple's Favored Tool to the end that her attacks are a point of deadly beauty. Her powerful strikes are enough to cripple even the strongest of Knights. For someone of another race or class, a glint of light from the blade is the last they will ever see of her.
Hobbies: Ramelia enjoys collecting old works of art, rare books and items; her home is a museum, one in which she would like to open to the world one day. As well, she enjoys all manner of hunting and delights in it at least three times a week.
Serious Problems/Flaws/Addictions/Disorders/Disabilities: Ramelia tends to shy away from others who possess any gift of Magick, as they present a danger to both themselves and others. In her past she was confronted with those who abused their powers, and she fell victim to a ritual most foul. Much was tarnished in this time, and Ramelia refuses to speak of it. Among spell casters she fears, Wizards are the most trustworthy (because they are studious in nature and can in essence be disarmed easily by disposing of their books).
CurrentRelationship Status: After surviving a tragic past involving practitioners of foul magic, Ramelia has sworn off most, if not all, emotional contact on any serious level. This way neither she or anyone else may be hurt again. She remains only as close as she must be to meet certain goals.
Other Biographical Remarks: Being a Noble in Maedelsa is one thing, but with certain lineage comes a particular infamy, and though little outside of her House knows of their family tree, she is openly rumored to descend from Evil, having been born cursed with a monstrous symbol emblazoned on her forehead. Many who know her associate only if they have business with her family, otherwise she is feared and left alone. Outside of Maedelsa, however, she feels free. Though in certain cities across the continent, due to past wars, she has gained a reputation for being a cunning warrior, both fair and dangerous. She is dubbed "The Witch of Moonfall" because of the many instances of her curse made manifest. She wishes to end this line of hatred, and this may only happen by destroying the source.
STATS
Level 1
Chaotic Neutral
Strength 14 (+2)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 16 (+3)
Size: Medium
Total Hit Points: 10
Speed: 30 feet
Armor Class: 17 = 10 +3 [dexterity], 4 [+1 Studded Lth.]
Touch AC: 13
Flat-footed: 14
WEAPONS
•+1 Scythe [2d4+4, crit x4, range inc 5 ft., 10 lb., two-handed, piercing or Slashing]
•+1 Longbow [1d8+1, crit x3, range inc 100 ft., 3 lb., two-handed, piercing]
SAVES
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
ATK MOD
Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +2 = +2 [Strength]
FEATS
Martial Weapon Proficiency (Scythe)
Wild Empathy
SKILLS
Concentration Con 6 = +4 +2
Craft Int 2 = +2
Craft (Alchemy) Int 3 = +1 +2
Diplomacy Cha 3 = +2 +1
Handle Animal Cha 2 = +1 +1
Heal Wis 6 = +2 +4
Knowledge (Nature) Int 7 = +3 +3 +2
Knowledge (Religion) Int 1 = +1
Listen Wis 8 = +2 +4 +2
Profession Wis 5 = +1 +4
Ride Dex 3 = +2
Spellcraft Int 3 = +1 +2
Spot Wis 8 = +2 +4 +2
Survival Wis 9 = +3 +4 +2
Swim Dex 2 = +2
POSSESSIONS
- Book of Shadows
- Satchel
- Component Pouch
- Map/Scroll Case
- 2 Note Journals
- Ink Well/ink
- Ink Pen
- Three day's Rations
- Holy Symbol
- Identification Papers
- Traveling Papers
- Coinpurse
- Quiver